Small pack
Launch offer1,500gems
1,000 + 500 launch bonus
150 gems per euro
After the launch offer: 1,000
Oathtale · the store · a preview
Pets, damage fonts, effects, skill colours, a star by your name, and boosts that one person buys for everyone online. Looks and comfort, never power.
Silver OwletSilver
Crystal DrakelingDiamond
Gilded GryphlingGoldThe line read this first
I can't stand pay-to-win, so here's the line: nothing in this store makes you stronger than the player standing next to you.
Quite frankly, a server costs money to run, and this is how Oathtale pays for itself. If you spend money here, you should get something good for it, and it should never cost anyone else a fight. If the store ever stops covering the bills, I'll say so right here rather than quietly start selling power.
Not in the store, not for any price
A boost lifts every player online at once, including people who've never paid a cent, so it moves nobody past anybody.
The Arena's loot cases go to the players who bring its bosses down. They're never sold, and neither is anything inside them.
The helmet someone earned is how you size them up before a fight, and from +7 their gear sparkles. Nothing in here covers either.
01 the store's currency
You buy gems here and spend them in game, in the gem shop. Bigger packs come with a bigger bonus, and for launch I'm raising all three.
1,500gems
1,000 + 500 launch bonus
150 gems per euro
After the launch offer: 1,000
4,000gems
2,500 + 1,500 launch bonus
160 gems per euro
After the launch offer: 3,000 (2,500 + 500 bonus)
8,500gems
5,000 + 3,500 launch bonus
170 gems per euro
After the launch offer: 6,500 (5,000 + 1,500 bonus)
The launch offer runs for a limited time, and I'll put its end date right here before the store opens.
02 30 days at a time
A star by your name in your tier's colour, a pet at your shoulder in town, and at Diamond a boost every month for the whole server with your name on it.
Each tier includes everything below it. None of it touches a fight: the pets head home when you walk into a war zone, and a damage font only changes how your numbers look.

5 €for 30 days
A silver star by your name, the Silver Owlet at your shoulder in town, and a way in when the server is full.

10 €for 30 days
Everything in Silver, plus the Gilded Gryphling, the Minted damage font, a second bank page and 300 gems every month.

25 €for 30 days
Everything in Gold, plus the Crystal Drakeling, the Brilliant font, a third bank page, the Prism recall look, 1,000 gems and an EXP boost for the whole server every month.
| What you get | Silver | Gold | Diamond |
|---|---|---|---|
| Every month | |||
| OathGems | not included | 300 gems | 1,000 gems |
| An EXP boost for the whole serveran hour of +25%, with your name on it | not included | not included | included |
| Seen by everyone | |||
| A star by your name in your tier's colouron your name tag and in chat | included | included | included |
| A Discord role | included | included | included |
![]() The Silver Owleta pet | included | included | included |
![]() The Gilded Gryphlinga pet | not included | included | included |
![]() The Crystal Drakelinga pet | not included | not included | included |
The Minted damage fontgold coin numerals | not included | included | included |
The Brilliant damage fontcut-diamond numerals | not included | not included | included |
The Prism recall looka cyan helix and a column of light when you recall or take a gate | not included | not included | included |
| Comfort | |||
| Priority logina full server still lets you in | included | included | included |
| Bank pages54 slots each · everyone has the first | 1 | 2 | 3 |
The pets, fonts and the Prism are yours while your VIP is active. Nothing in a VIP bank page is ever lost: if your VIP runs out you can still take things out, you just can't put new ones in. Gems and boosts you've already received stay yours for good.
03 one pays, everyone plays
A boost runs for everyone online, and the whole server sees who bought it. Buy one here in euros, or in game with gems.
If a boost is already running, buying another adds its time to the clock instead of stacking the rate, so four EXP boosts in a row make four boosted hours, not one crazy one.
All three boosts at once, for the full hour.
All three boosts at once, for a whole evening.
Every player online earns a quarter more experience from kills.
Every player online earns a quarter more gold from kills.
Every kill can carry a multiplier on the killer's experience, from 2× all the way up to 200×, and clanmates sharing the kill still get their usual share. The bigger the multiplier, the rarer it is.
Most kills carry no multiplier. Anything from 5× up is called out to the whole server, with the player's name.
04 in game · press 9 · Gem shop
This is where your gems go. Buy a look once and it's yours for good. World events and boosts are the exceptions: they wait under Yours until you fire them.
Not sure? Right-click an effect or a damage font in the shop and it plays a few steps in front of you, for your eyes only, before you spend a thing.
In the closed beta the whole shop is free: every tester gets unlimited gems to try it all. Everything is wiped before launch.
A pet floats at your shoulder and does nothing else. Pets stay out of fights: they head home when you walk into a war zone.
Ebony Cat250 gems
Gothic Hag250 gems
Skelly Warlock250 gems
Soul Weaver250 gems
Crimson Imp250 gems
Lantern Wisp250 gems
Moss Fox250 gemsThe numbers your hits throw, seen by everyone near you. Drawn here from the game's own digit art, each as a critical hit. Minted and Brilliant come with Gold and Diamond VIP.
Looks for the moments that are yours: a level, a comeback, a journey, every step.
350 gems each
Plays when you gain a level.
350 gems each
Plays when you come back from death.
500 gems each
Plays where you vanish and where you land: recall and the gates.
250 gems each
Follows your steps.
For the fights: what your kills look and sound like, and what you leave behind when you lose one.
500 gems each
Plays where your kill fell.
350 gems each
Plays where you fall.
350 gems each
Sounds when you score a kill.
1,000 gems each
An aura from three player kills without dying. It grows at five and ten.
500 gems each
Stands for a minute where you fell, in the war zones.
Every ability of your class in another colour, fire and all. Damage, timing and reach stay exactly the same. 800 gems each. The pictures are drawn from the game's own models, recoloured the way the game does it.
shown: Shield Barrier
Default
Azure
Void
Venom
Frostshown: Crimson Arc's shurikens
Default
Azure
Void
Venom
Frostshown: Dragon Piercer's dragon
Default
Azure
Void
Venom
Roseshown: Meteor
Default
Azure
Void
Venom
Frostshown: the Dawnbringer Angel
Default
Azure
Void
Rose
VenomAn hour of atmosphere for the whole server, with your name on it. One runs at a time and the rest wait their turn. A server can't repaint the sky, so Blood Moon is a blood-red dusk and Cosmic Aurora a night with a curtain of light in the north.
Night falls and shooting stars cross the sky for an hour.
An hour of night with lanterns in the air and fireworks overhead.
An hour of deep night with soul fire flickering on the ground and souls drifting up.
The sun holds at the horizon for an hour and the air fills with gold.
An hour of blood-red dusk: embers rising from the ground, a red haze, howls in the distance.
An hour of night with a swaying curtain of green, cyan and violet light hanging in the north.
An hour of music and drifting petals and notes in the air.
An hour of celebration at sunset: music, golden confetti, sparks and fireworks.
A dummy to test your damage on, and a counter for the weapon you're proudest of.
Drop it on a weapon in your bag and that weapon counts its kills for good: monsters, bosses and players. The count stays on it through upgrades, trades and the auction house.
A straw man only you can hit. It stands for ten minutes in a Truce zone and shows your damage a second, your best hit and the total.
You pick its level and it strafes from side to side. Thirty seconds after your first hit it sums up in chat what you did.
What other players see when they sneak and right-click you, or click your name in chat: your level, class, nation, clan, loyalty and the gear you wear, in your own frame.
300 gems each
Fill the card behind your name and gear.
400 gems each
Go round the card.
900 gems
Gold studs round your card, with light running across them.

05 no price tag
The Arena's four bosses drop no experience and no gold. Each one gives a case to everyone who helped bring it down: the Scarab, Leviathan, Sphinx and Djinn Case. A case takes its grade from your level on the day you earn it, it's bound to you, and the Arena Keeper opens it for you: one case, one prize.
The rarest prizes are framed in gold, and the whole server hears when one drops.
The MimicThe rarest prize in the cases, a pet: 0.1% from any Arena case. It comes as a pet item, so you can keep it for good or trade it.
Earned in the Arena · never sold

The Farmstead Ogre, the Shrine Warden, Winter, the Caldera Lord and the King each have a pet of their own, made as a pet rather than the boss shrunk down. It's a rare drop for whoever lands the last hit, and the whole server hears you found it.
It drops as a pet item: right-click it to keep the pet for good, or trade it, or sell it on the auction house. And one comes from no boss at all: the Little Knight hides among Dreamen's Hollow Sentinels, one kill in ten thousand.
OgrelingFarmstead Ogre
Naga HatchlingShrine Warden
WinterlingWinter
CinderlingCaldera Lord
Kinglingthe King
Little KnightHollow Sentinel
The Pumpkin Imp comes out for one weekend only, at Halloween: any mob may drop him, as a pet item like the rest.
Everyone who plays the closed beta keeps the Founder frame on their profile. It will never be sold, so it'll always mean you were there first.
Now and then I'll share a public code, with a video or for an event. It gives a cosmetic from the gem shop, once per account, and never gems or VIP. Type it under Redeem a code in the cogwheel menu, or use /redeem followed by the code.
? before you buy
After launch, in Q4 2026. Until then nothing on this page can be bought, and the prices may still change. The Discord hears first when it opens.
No, and that won't change. Everything that makes you stronger is earned in game: it drops from what you kill, and the anvil does the rest.
The looks in the gem shop are yours for good. World events and boosts are one-offs: they wait under Yours in the gem shop until you fire them. What VIP lends you (its pets, fonts and the Prism) is yours while the tier is active.
Your star, the tier's pets and fonts and the Prism go back. A bank page above your tier turns take-out only: nothing in it is lost, you just can't put new things in. Gems and boosts you've already received stay yours.
Everyone around you sees your pet, your damage numbers, your effects and your skill colours. Your frame and background show when someone sneaks and right-clicks you, or clicks your name in chat.
The beta's gems are unlimited and free, and everything is wiped before launch, so nothing bought in the beta carries over. What you do keep is the Founder frame.
Until then try it all for free
The closed beta runs in waves: get your key for the next one at oathtale.com/discord. The whole gem shop is free while it runs. Everyone who plays keeps a Founder frame on their profile. The store itself opens after launch, in Q4 2026.
Join the Discord Back to the world
Thanks for even looking at this page. It means a lot 🙂